Beam Clash: the Kamehameha showdown

Controls

Keyboard

  • ← → alternately or Space: push your wave
  • F G H J K: press the circle's letter when the ring meets its edge
  • Enter: start and retry
  • P: pause · M: sound

Touch

  • Tap the screen rapidly: push your wave
  • Alternate left and right halves: stronger push
  • Circle with a ring: tap it when the ring meets its edge
  • Tap to start and retry

Free browser mini game: push your Kamehameha against the beams of Raditz, Vegeta, Frieza, Cell, Majin Buu and Jiren by mashing keys or tapping fast.

Beam Clash brings the tensest moment of any Dragon Ball fight to your browser: two energy waves meeting halfway and hanging there, shaking, until one of them gives way. Your blue Kamehameha leaves Goku's hands on the left, your rival's beam comes from the right. The meeting point drifts toward whoever pushes less: drive it into the enemy and you win, let it reach you and you are blown away.

How to play

  • Computer: alternate the ← → arrow keys as fast as you can, or hammer Space. Enter to start, P to pause, M to mute.
  • Phones and tablets: tap the screen rapidly, anywhere. Alternating two fingers between the left and right halves gives an extra push.

The Power bar at the bottom left shows how hard you are pushing, with a marker in the enemy's color: as long as your bar stays past the marker, your wave gains ground. The long bar at the top tracks the state of the clash.

Every now and then a circle with a letter pops up (F, G, H, J or K): a ring closes in on the button, and you press that key when the ring touches its edge. On mobile, just tap the circle. A perfect hit is worth 300 points, gives an instant shove and multiplies your strength for a few seconds; a good hit gives a smaller boost. Miss the timing or press the wrong key and your wave slips back.

The opponents

Six enemies in a row, each with their own beam and stage: Raditz at sunset, Vegeta among desert mesas, Frieza under Namek's green sky, Cell on the ring of his games, Majin Buu in the ruins and finally Jiren in an arena floating in the void. Each one pushes harder than the last and, every few seconds, unleashes a sudden surge: their aura flickers just before it, which is your cue to speed up.

You have three lives. Get overwhelmed and you lose one and face the same opponent again; beat Jiren and a new round starts from Raditz, with every rival stronger than before.

Scoring and tips

Each victory is worth 1,000 points times the opponent's number, plus a time bonus for quick wins. While the clash point sits in the enemy's half, points keep ticking up. Your best score is saved on your device, and at the end of a run you can add your name to the leaderboard.

  • Really alternate: pressing the same arrow twice in a row counts for less than half.
  • Rhythm beats panic: past roughly twelve presses per second the gain drops off, so a steady pace you can keep up works better.
  • Keep pushing during the circle: you can mash while you wait for the right moment.
  • Save your perfect hits for Cell and Jiren: against the last opponents the multiplier makes all the difference.

Beam struggles in the series

The beam struggle became a trademark of Dragon Ball Z. The most famous one comes from the Saiyans' first visit to Earth: Goku's Kamehameha against Vegeta's Galick Gun, won only by pushing the Kaio-ken, the technique King Kai taught him, past its safe limit. Years later, in the Cell saga, it is Gohan who holds his own wave against the villain's in one of the best remembered scenes of the show. The game is built around that feeling: raw power matters, but so does who can hold on for one more second.